Hi, I'm Chris Selvey, the programme manager for the Surf Science FdSc. I have lived and surfed in Newquay my whole life. It was my early years as a ‘grom’ that developed my passion for surfing and for the ocean, which eventually led me to undertake a BSc Marine Zoology in Bangor, North Wales.
I was lucky enough to be employed in my home town by Newquay University Centre, where I could follow a career in my passion for surfing and the ocean environment. I have been an integral member of the Surf Science team since 2006 and took over stewardship of the course in 2019. I have taught several modules through all stages of the course and lead an annual field trip to the Basque Country of France and Spain. I have also completed a Research Master's focusing on the psychology of surfers and how surfing could be used as a therapeutic intervention.
I remain a passionate and devoted surfer and ocean advocate to this day, and I am committed to encouraging and inspiring you to be successful in this exciting and unique course and to go on to make a difference within the ever-expanding surf industry. So, WELCOME to this exciting part of your life, embrace Newquay and the surrounding area for everything it can offer, but also get fully involved in everything this course can offer you, from learning to competing to creating and succeeding.
Chris Selvey | Programme Manager FdSc Surf Science
Full and Part-time Courses Starting September 2025
Modules
Year 1 (Level 4) | Modules
Year 1 will usually consist of the following 10 and 20 credit HE level 4 modules:
Surf Training (20 Credits) | Assessment: 60% Coursework and 40% Practical
This module explores the human body in relation to
surfing through knowledge of the anatomy, biomechanics and physiology related
to the unique environmental demands of recreational and professional
surfing.
The fundamentals of instructing and the acquisition
of basic surfing skills is also explored with an opportunity to gain
internationally recognised Surf Rescue (SLSGB) and Surf Instructor (ISA)
qualifications.
The Surfing Environment (10 Credits) | Assessment:
50% Test and 50% Coursework
This
module will explore aspects of science that are influential in the physical
surfing environment. Theoretical aspects of meteorology and weather systems
will be introduced and how these are instrumental in wave formation. The
propagation of waves and how coastal processes, geography and bathymetry affect
the breaking waves are also explored. The ecology of coastal and marine systems
will be introduced and anthropogenic impacts within these areas.
Surfboard Development and Design (20 credits) | Assessment: 100% Coursework
This
module explores the hydrodynamic aspects of the surfboard, relating them to
historical and current designs. It also looks at the design and manufacturing
process incorporating industry standard practises such as CAD. The students
will have the opportunity to design their own surfboard.
Surf and Media Application (20 Credits) | Assessment: 100% Coursework
This
module explores how media and surfing have developed and adapted to the modern
world. Aspects of historical media will be explored and how modern media
platforms are utilised from both a recreational and professional perspective.
Effective visual and written communication through media will also be
developed.
This
module explores the history of surfing from a cultural, recreational,
commercial and sporting perspective. It examines the conception of surfing and
its importance to both early and modern society. It examines the global spread
of surfing through the key pioneers, cultural and societal events, media
exposure, hardware development and competitive development.
Skills for Scientific Success (20 Credits)| Assessment: 70% Coursework and 30% Test
The
ability to process and analyse raw data, find patterns and communicate findings
to others is a critical skill in the sciences. This module aims to produce
students with the necessary toolkit to handle data, apply appropriate methods
to establish patterns and to communicate findings to different audiences and/or
stakeholders.
Year 2 (Level 5) | Modules
Year 2 will usually consist of the following 20 credit HE level 5 modules:
Core Modules
The Environment and Surfing (20 Credits) | Assessment: 100% Coursework
This
module explores the physical and biological environment in which surfing takes
place, it considers the interactions between climate, landform,
biogeochemistry, society and wildlife. The module opens a discussion on the
challenges faced in creating a sustainable use of this environment for both
recreational and business use.
Surfing Industry in Practice (20 Credits) | Assessment:
50% Coursework and 50% Practical
This module explores aspects of the
surf industry, surf businesses and entrepreneurial development with a focus on
sustainable practices.
This
module will investigate ‘events’ within the surfing realm. This will include
but not be limited to competitive surf competitions. Conferences, trade shows
and fundraising events will also be explored.
Surfing in Society (20 Credits) | Assessment: 50% Coursework and 50% Exam
This
module explores how media and surfing have developed and adapted to the modern
world. Aspects of historical media will be explored and how modern media
platforms are utilised from both a recreational and professional perspective.
Effective visual and written communication through media will also be
developed.
This
module examines the value of surfing to communities and society. It covers the
traditional economic ‘value’ but also explores ‘value’ from an engagement,
health, wellbeing and therapeutic aspect.
Individual Research Project (20 Credits)| Assessment: 100% Coursework
This
module gives students the opportunity to conduct their own research project.
Student involvement and responsibility stretches from project conception and
planning, literature research, analysis and interpretation of data to report
writing and presentation.
Optional Modules
Performance Psychology and Coaching (20 Credits) | Assessment: 50% Coursework and 50% Exam
This
module explores the psychological factors that influence performance in both
recreational and elite surfing from an athlete and coach perspective. You will
build your knowledge of the psychological principles that underpin our
understanding of human behaviour and learning in sport, contextualised to
surfing.
Surf Business and Innovation (20 Credits)
Within this module you will learn the basics of how to
develop, start up and run a business. You will also learn about
entrepreneurship with a focus on brand and product development and identity
within a specific market.
Kit and Resources
Extra Expenses:
Funds for purchasing materials for the board build element of the course – in the region of £475 - £732 (dependent on board to be made, subject to change).
Essential Items:
Laptop/PC -Having access to your own laptop has always been a highly desirable item for your studies so we are suggesting all students have access to their own laptop/PC. A laptop will be essential for you to be able to engage with some content delivered as online lectures, if required, and to fully benefit from face-to-face group sessions. Please note that we will ask you to download certain freely available software packages which will be essential for your studies.Please also be aware that Chromebooks and tablets, whilst useful for some elements of your work, are not suitable for installing and running some essential software you will need to have access to and, therefore, a Windows or macOS laptop is recommended.
Software - As soon as you enrol, you will have an account with Office 365 and you will be able to use online versions of Word, Excel and PowerPoint and also download these apps to your device for free, as well as having online storage space on OneDrive. We ask that you install QGIS (free software for spatial data), which is available for PCS and Macs and can be downloaded using the link below. (We can go through this during induction week if you have any problems)
USB Pen Drive (at least 16GB) – Although you will have cloud storage with OneDrive, you will need this to transport files and keep backup copies of important files.
Desirable:
A good attitude and a willingness to learn (most important!! ).
Make sure you have stationary and note books. Come prepared to learn.
Own wetsuit and surfboard, boots and gloves (for the winter).
Waterproofs and sturdy shoes for fieldwork trips and outdoor survey work.
Old clothes that you don’t mind getting dirty for field-based work.
Clothing suitable for physical activities i.e. sports wear.
QGIS is a geographic information system (GIS) software that is free and open-source. It supports viewing, editing, printing, and analysis of geospatial data in a range of data formats.
Recommendations for Reading, Watching and Listening Over the Summer
Reading
Butt, T. (2014) Surf Science: An Introduction to Waves for Surfing. Redruth:Alison Hodge Publishers.
McCagh, S., McAuliffe, et al.(2014) The Surfoard Book: How Design Affects Performance. Australia: McCagh O'Neill Pty Ltd.
Westwick, P. and Neushal, P. (2013) The World in the Curl: An Unconventional History of Surfing. New York: Crown Publishing Group.
Surf Mastery, combines the best practices from surfing, human movement, mindset training, nutrition, health, and sports psychology to provide comprehensive coaching tailored to each individual's needs.
The Wave Project improves children's mental health and wellbeing through their award-winning Surf Therapy programme. Surf Therapy is an evidence-based programme that enables children and young people to build confidence and overcome anxiety barriers through surfing.
At The Wave Project, their volunteers are the heartbeat of their mission. As a volunteer, you’ll play an instrumental role in improving the lives of children and young people. Join our passionate, committed team and be part of the change. For more information click the link above.
Check out Morva magazine, crafted and authored by our talented students.
Student Highlights
Please view the presentation below using the scroll button on the right-hand side. To view it in full-screen mode, click on the Full Screen option in the settings at the top of the presentation.