Module Number/Name | Short Module Descriptor |
TCCG128 Computer Games Studies and Practice | Learners will explore the medium of computer games; an examination of the history of computer games, exploring the relationship with games and wider culture and applying relevant theories to the analysis of specific computer games. Careers within the industry will be explored along with how to apply for jobs and produce industry standard documentation ready for interview. |
TCCG129 Pre-Production Design and Computer Game Concept Art | The essence of this module is to develop drawing skills to permit effective communication of the visualisation of imagined characters and locations within the conceptual game world. Skilful execution of these visualisations begins with study and practice of observational and life drawing. |
TCCG130 Animation Principles | Learners will gain an understanding of the history of and key developments in animation; developing skills and techniques in traditional and digital animation. Learners will plan and produce 2D and 3D animations for a specified audience. |
TCCG131 2D Digital Graphics and Texturing for Computer Games | This module provides knowledge, understanding and practical experience of the tools and techniques of the digital graphics software used to produce images for computer games. It also provides learners with the ability to unwrap basic 3D meshes for application of texture maps. Encouraging learners to express imaginative skills, it is appropriate that some critical self-reflective practice is undertaken. |
TCCG132 3D Modelling and Animation for Computer Games | This module provides students with knowledge and understanding of industry-based 3D modelling and animation skills. Students will gain practical experience of key 3D modelling techniques and processes used in the production pipeline along with the ability to work to realistic deadlines as part of a team. |
TCCG133 3D Computer Games Engines and Asset Creation | Learners will become familiar with game engine technology, the central piece of software used for the assembly of modern computer games. By building playable games/levels or modifications of existing games, learners will gain an understanding of how a modern computer game is pieced together, integrating 3D environments/assets, cameras, control systems and basic game logic. |
TCCG226 Subject Specialism Project | An opportunity for learners to identify a particular area of study, develop a proposal and set specific objectives for investigation. They will apply research skills to the identification and selection of materials and resources, present their results and review and evaluate their work considering the professional context of the work. |
TCCG227 3D Cut Sequence Design and Digital Audio for Games | In this module learners will gain knowledge and understanding of how cut scenes (cinematics) are created and used within games. Learners will design and produce appropriate original sounds for their cut scenes and develop their digital editing skills. |
TCCG228 3D Character Design and Animation | 3D character artists and animators are responsible for the look and feel of a character along with the portrayal of movement and behaviour. It is essential that artists have a good level of knowledge and understanding of anatomy and technical aspects of modelling and sculpting 3D meshes . Students will experiment with character animation skills and techniques using a variety of rigs ready for use in games or animations. Learners should have the ability to develop, produce and reflect upon their own work, giving them the professional skills needed in the games industry. |
TCCG229 Level Design and Production for Computer Games | This unit provides an opportunity for students to create a major game going through the whole design pipeline from start to finish. Students will understand how to prepare, design and write games design documentation ready for pitch before going on to produce the game using relevant industry standard software and techniques. |
TCCG230 Professional Practice | This unit provides an opportunity for students to investigate their career options, consider how that translates into professional practice for their own work and how to present themselves professionally at interviews. It also incorporates a client or completion-based project to gain experience of typical industry practice and pipelines. Management of their work and time, how to create and organise show reels and portfolios for exhibition and employment will also be covered. |
TCCG231 Games Design and Development Project | An opportunity for learners to develop skills in decision making, problem solving and communication, integrated with the skills and knowledge developed in other areas of the course. It requires learners to select, plan, implement and evaluate a project and present the outcomes. |